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Gacha games are known for ethically dubious monetization practices (see this video).

  • They're free to play games, but you can make in-game purchases;
  • They're designed to be easy;
  • They're deliberately designed to be habit-forming and even addictive, such as by applying pressure through FOMO, sunk cost (the IKEA effect), time gates, etc.;
  • "Whales" might spend $1000+ on games, while most people spend nothing;
  • In-game purchases solve problems, but those problems are built into the game by the manufacturers;
  • Children can play them;
  • There's elements of gambling (like loot boxes);
  • Some are basically play-to-win (despite being advertised as free-to-play).

I also note that currently Duolingo is doing a collaboration with gacha game Genshin Impact.

While it's clear Duolingo has some of the aforementioned mechanics, I don't know enough about how Duolingo is currently monetized to appraise how similar it is to a gacha game.

Question: Nowadays, how similar is Duolingo to a gacha game?

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  • I’m not sure what this has to do with learning a language? If you have a complaint with the app (which it sounds like you might), you could take it up with the dev team.
    – Daemons
    Commented Aug 10 at 16:30

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